Games to be!
Zdarov is friends and girlfriend!
At the last festival of games in Steam, I managed to hook not a few suitable, strange and simply disgusting projects. Including from Russian developers. Some of which I want to talk.
Cultic
Let’s start with a gun, or rather with a cult. How amer she looks amazing and plays no less cheerfully, it’s just a tower. The first-person shooter with a gray-orange, rather even a gray-rusty palette. Who with all her might screams that she is old in all fields.
Moreover, its old-scenes is expressed not only in huge pixels glued to the textures and spreeton enemies, but also in the approach to a levela design. Long and wide corridors, which from time to time are divided into 2 tracks. Opponents do not snoop in level, but stand exactly where it would be as interesting to fight with them.
At the same time, the mobs themselves do not think thoughtlessly, but have their own pattern of attacks. For example: the gunner always takes 4 shots, then a break. Pierers throw their weapons and run to us to subsequently heat in a mile. A person with a dynamite saber scores it in us and begins, such a bitch, so that it is more difficult to aim. Yes, and opponents generally like to move, which makes the hands sweat in the head when shooting, and in high complexity of the enemies willingly die only from headshot, and cartridges are constant flaw. But at the same time play hard fashion.To. Again, opponents have patterns that allow you to conduct a meaningful battle, and the deficiency of ammunition and enormous enemy damage make it aiming to aim.
Among other things, a bunch of secrets of varying degrees of sophistication is scattered at the levels. Some lie literally behind a stone, while others will notice only attentive and third types here: literally in front of the nose lies, but in order to make a delicious one, you will have to study the location. T.To. the entrance is not obvious and may be in a completely different level of level. Thanks to this location, I do not want to drop it, especially since in secrets in the best traditions of the genre can lie weapons, which will be given to us much later.
Suspicious weighing box
And in it is not a suspicious sniper
And add to all this the ability to make jerks, tackles, throw objects and savory bosses. True, there was only one in Demka Boss, but he made me run in a small room with a dotted trap, scared me with a chainsaw, throwing dynamite and setting our victims at us.
In the end, he managed to get into a trap and cod)
True, I did not catch the plot and motivation. We can only say that with some fright, the cultists got angry with us, and we are on them. Plus, judging by their appearance, we can assume that some mystical power is involved in everything.
I personally really look forward to Cultic and I advise you to try. However, although I liked graphonia, I perfectly understand its vulgarity that not everyone can come in.
Cultic output is planned to be unknown when.
Mechanoids: Protocol of war
And now let’s, the hop and discuss the upcoming mechanics in contrast. Which is not at all clear what it is: we have mechanoids: the protocol of war, in the rest of the world,.I.M.3: War Protocol, not just a.I.M: War Protocol.
Spineless – default graphics, but beautiful ..
In screenshots in Steam in the hangar
In the game in the hangar
On screenshots in Steam in the open world
In the game in the open world
I don’t know what prospects of the outfit wanted to show the players, but I saw only fading soap. It will be good if they bring the project to mind, but after that, confidence in this project is below the plinth.
This is how the game begins
If you thought that the location is winter, then it will surprise you
The exit is scheduled for approximately 2023.
Midnight Fight Express
Suddenly strong, criminal Beat ‘Em Up with an isometric camera.
That the first is striking is a simple, soapy and angular graphics with slightly deformed proportions of characters. But the game takes place in chamber locations with muffled lighting, which seems to save the situation.
The narrative begins with the interrogation command. Where we, as a prisoner, for some reason in the same as a jar of interrogation from a couple of people with tokens. They claim that we are involved in the attack on the city and mobilizing gangster groups. However, with our words: we do not remember anything before the start of events. Having resigned to this, the uncle of the policeman demands to start a story from the very beginning in order to restore the chain of events. In these stories we will take a direct part that works well for the narrative. T.To. Without prejudice to integrity, you can throw out moments in history where nothing happens.
After we fall into the story, we are met by a flying drone with artificial intelligence. From the first sentence, it becomes clear that he is the main thing in humor and will terrorize us the whole game. But in fact, this flying version of Claptrap’a multizadac. He is a master to squeeze jokes, and will always draw an exposition, and explain to what is happening no worse than Morgan Freeman, and he will carry the plot on his shoulders, and the quest will be stolen by Giver. Straight master for everything … blades. He fades, in short, very fast.
And what does not get fading is muzzle. Fast, dynamic battles with the use of not only fists and legs, but all that turns under the hands. In this regard, the game reminded the project with PS1 where we also ran in the role of Jackie Chan and carried out educational work with bare hands or objects on locations. However, the current game is where worked out.
In addition to ordinary blows. We have a block after which you can prescribe the answer, but the option is not an ultimatic t.To. not all slaps are blocking. Heavy blow for breaking the blocks. The regime of rage, which unfortunately is activated automatically and only increases our damage. And where without rolling. As well as additional skills opened for pumping, such as parishing with reposts or captures.
Yes, there is a parry. I love this game: 3
After passing the level, general statistics are shown, where you can measure it with a scribble, comparing personal records and see the progress of the level of the level. At the same time, from the first run, it will not work 100% to pass LVL, for this you will have to re -reprise the same Stage. The game, in principle, is planted by replaying, t.To. In the preparation menu there is a item with a variety of Achivka. And skinchiks for in -game currency. Dame – yes? In the single game you need to make a reservation that the skins are not for real.
And there is nothing more to say about the game. It is very simple conceptually, but thanks to the wound and well -working chips to play it excitingly, I want more and more. Together with this, even the simplicity of graphics suits her well.
But still I would like to scold very much for the tightly blocked imba, and specifically – the raised weapon. Which at the levels with an overabundance, which leveles its low strength and it blows all enemies in a moment, not even giving them a chance to the answer.
This is a nerd
And fps in places disappeared somewhere.
One way or another, I extremely recommend lovers of Beat ‘EM UP’s and Achovka connoisseurs.
Midnight Fight Express is planning to burst on August 23 of this year.
Terra Nil
And OPA: Meditative puzzle.
Where is our main task, as a typical person – to come there where he does not like and make sure that everything corresponds to his ideals. And specifically: to terraforming the site allocated to us by landing and flooding.
At the beginning of each batch, we are given a small supply of local rubles for which it is necessary to build a chain of buildings dependent on each other.
Poke a windmaker, which produces energy and can be placed exclusively on the stones. We cling to it a building that cultivates a small area around us. Then we bring the irrigation system. And if there is water near the landscaped area, then we can create a swamp or if not, then create a flower field. And so on. And for each green square, we are thrown by the local currency. That is, we will not be able to build the buildings at random and on each cage, otherwise the lavender will simply end.
Create fields, forests and swamps
And such beauty comes out
Here we quickly and approach the puzzle of the component: we need to dispose of the resources so as not to drive ourselves into a financial dead end. Once I managed to get myself. T.To. The game does not provide for the possibility of passive income, it is impossible to demolish the building at the terraforming stage, and only one can cancel the action. Terra Nil, in principle, arrives all the time in Stasis and only when we build, it comes to life for a few seconds to respond to our action and freezes again.
In addition, the global goal is achieved for 3 steps: landscaping, saturation of the card with different biomes and dismantling buildings with further leaving the territory. However, I did not understand one moment: is it necessary to bring the climate to perfect conditions. T.To. It seems that the game did not set such a condition before me, but reached it solely on the basis of perfectionism. Perhaps in further levels there will be such a condition.
The project looks beautiful, but very simple https://rtbetcasino.co.uk/ in terms of opportunities. The functionality in the game is very limited, and at the same level you have to mess with about 40 minutes. If the developers do not come up with unique, interesting conditions and situations on different maps, then the game will most likely quickly get bored. And I won’t be surprised if she comes out on his mobile phone, she would fit there well.
The game output is not even planned yet.
Anger Foot
Next, let’s inject nitrogen oxide into our nervous system. Hurricane, stubborn competitive shooter in the first person.
Stylistics is taken straight from the culture of America of the 90s. Graffiti, bright colors, gangs in hoodies, humanoid animals and, in general, the spirit of disobedience and riot. The collision is that some damn ones sniffed a couple of awesome crosses with us and we need to return them. To engage in this noble business will have to break through the corridor levels divided into rooms. Bursting from the feet into which we have to kill everyone, or break through the enemies to the next section. But it will not be so easy to do.To. The dynamics is an overwhelming, and the main character rings from two hits. However, the opponents usually have only one, but they usually get gachiflex with a large company.
It will be necessary to either make the adversarial adversaries either by our Referee Bag, or picking up weapons from enemies in which there will always be exactly one clip. And what I noticed: the hithboxes have more than their model, in order to surely facilitate the passage, which I do not approve. The competitive part lies in the speed of passage and the number of killed opponents, if if you go through the level exclusively by crucifying the enemies, then this is noted as an achievement. There was really no Leaderboard in the demo, but it seems to me that it will definitely be added. But the question remains only in the cheaters, of which on PC Overdudester. When I knocked Achivka in Crash Bandicoot, it was very sad, but the good was the page of the leaders from the list of friends with whom it was already interesting to compare the results. Perhaps they will do the same.
And at the end of the stage we were waiting for a boss helicopter. Well, where is it without him in a satirical game? However, surprisingly, the working one turned out to be as many as three -phase. In the last of which he becomes a minivan. And all this had to be dealt with exclusively with the help of a pendel. I muck from this I know.
Though banal, but it appears spectacular
Also with a sea mine in the coupling
Play exit is planned for 2023.
Anvil Saga
The degree cannot be reduced, but we will take a chance:
Measured pixel economic simulator for blacksmithing with the ability to influence history with your actions.
The project is currently being developed by two Russian craftsmen – a programmer and composer. And I must say that for two people the game looks and plays very cheerfully. Pleasant, colorful and contrasting pixel graphics with a bunch of various sprits and, most importantly, something is constantly happening on the screen. Clouds float along the sky, the sun and moon are replaced by each other, like the seasons, people snoop back and forth, the breeze sways the banner and rotates the wings of the mills. The constant dynamics in the frame keeps interest and consciousness in the tone, but this happens all in the background, which does not interfere with focus on the cornation of the game mechanics.
And specifically on the creation of various products, as rules made of iron, but from time to time for craft, additional resources are required. The materials themselves can be mined under the workshop, delving into the ground and building there rooms of various appointments. What can not be obtained on your own can be bought from the seller. In order to shit self -sufficient and large forge, a bunch of monetary investments will be required.
Which we will earn by completing orders from the population. In addition to the fact that each order, even identical, has different prices, can still be made in debt, but already at increased tariffs. True, the risks of it seemed to be not related.To. how much did not work in debt, I was always returned to me. But to serve all customers will not work out in any way.To. In addition to making the products themselves, we need to get raw materials, then get a semi -finished product from it and only then crawl the product itself. Neither time, no time, working space to satisfy everyone and everyone will not be enough. And the refusal of the order means lowering the rating of this faction.
The fact is that our grasshopper … blacksmith … Kuznecik? How will the “blacksmith” be in a diminutive form? You can share the opinion in the comments. In general: our ward arrived in infancy with his family from Britain to France. Dad was a handy blacksmith and was able to establish a business in a new house. Time passed, our youth grew, and the father taught the wisdom of his craft. But by the will of fate, the pope gives up ailment and slowly sucking all his vitality brought him into the grave. Leaving us alone. However, the hero of this game did not lose heart, but on the contrary, he caught fire to become the pride of his father in a family craft. True, I did not understand where the maman of the protagonist went to, perhaps also somewhere behind the scenes, but the game seems to not advertise. According to the plot tie, direct Disney comes out.
And everything would seem good – work, earn, develop, but a long war with Great Britain is raging in France. The military operations of which are selected for our village, which forces to make a difficult choice at one point: to help Britain – to their homeland by birth, in forging weapons and armor, or to do the same, but for the good of their new house – France. In addition to these two fractions, there are others, including thieves, but what privileges and fines they give is not yet clear.
Also in the game there is a global plot that proceeds over time. I will every now and then go out of important characters and promote it through dialogs. In which, by the way, there are moral elections, the result of which will not be long in coming.
For example: our hero fled to the daughter of a merchant who came to us to make an ordinary ring. But we have a precious stone, but it is needed and belongs to the baron. We can inlalate the ring with this stone and thereby with a certain chance to achieve the location of this modmazel, or do everything as the order is said or try to insert a simple shin by giving it as a precious decoration and pray that it will ride. At the same time, each action has a chance of success that is rocking from various indicators.
After which the baron would naturally come for his order and the moral choice is to repeat almost exactly exactly: to make a ring what the customer required, insert Lipa into the ring and get on this, or say that you have no reeds.
But unique events do not end there. Various events and holidays will take place in the village, which will influence business. At one point, all stores will be closed, construction or improving the current buildings will be prohibited, but it can be stole: people will come more often, prices for your services will increase or merchants will go more often, and perhaps everything at once.
Also, the developers did not forget about unique orders, which usually give out to the ugliness fatter … This is not even called references. The characters of other universes are issued: Captain Jack Sparrow, Count Dracula, Dr. Emmett Brown, Batman and hell knows who else.
Dr. Emet Brown from back to the future
A. I also forgot to mention: each character has, and the staff can be hired, there are needs for a dream and food. In addition, they can catch the disease. All characters are unique: everyone has their own story, everyone has strengths and weaknesses, including various qualities as a game.
The only thing that is so far confused is the beyond the lightness of the toy. Somehow to leak yourself or in any other way to lose, if you can, then you still need to try well. I would still like some kind of call.
And we will be allowed to smoke now, the game reached early access on June 21.
Remedium
And in contrast to Anvil Saga, let’s discuss Remedium – also a Russian project, but already in the genre of Twin -Vistik – Alya Alien Shuther in the Selpet setting in the Renaissance era.
And to regret this is not the only “but”. In the antipode of the blacksmith, here all colors are muffled to such an extent that red barely contrasts with gray. The world is so lifeless and dead that even trees and bushes will not move. The picture is so static that, coupled with a muffled color, turns into a dull gray mess. And it would seem that in the tweet-style static of the asses should compensate for the hordes of various and contrasting opponents. Which must be turned into minced meat with colorful weapons and skills, but dick swam here.
Although no, they really tried to create opponents here with various properties. There are ordinary meat in a stupid running at us, shooting several prudes, flying, exploding, bosses with unique mechanics. True, all this has already passed and saw, but it brings its share. However, this does not relieve the game of palette impotence, which leads everything into plain porridge. The design of opponents is dull, not one of the mobs is remembered. Their skills look no less dull and faded.
Our Persa shoots from the shotgun the scartable of the fraction of which allows you to not even aim especially to opponents, which selects the share of excitement during aiming shooting, since the opponents react to shots. The shots themselves look terribly boring – a flash and flight of several anal balls. In the genre, in which the main meaning in the constant destruction of the armies of the opponents, it seems to me first of all it is necessary to take care of the fascination of this action. And it seems to me, nothing makes the destruction of the masses of opponents as a variety of weapons, its colorfulness and opponents’ reaction to this diversity more exciting. From the banal, which came to mind: freezing grenades with an increase in damage for the affected targets, which actually freeze opponents, and when they are destroyed, they break up into blocks. Or ice cartridges that surround the slowdown, and with a certain number of glasses freeze the enemy. Cartridges charged by electricity, which do not complete damage, but with some chance causing a chain zipper, which jumping over the opponents would make them take a moment of staggering from seizures. 3 firing modes from Drobash: in the first case, the damage passes close, but it is explosive and with a tangible interval between shots. The second regime would force our ward to the knee during the shooting and conduct continuous fire until the clip ends or we will squeeze the fire button at the average distance, but the defeat zone would be a vera. And the last regime is a conditionally sniper, which has a high accuracy of the fraction, and the maximum damage would be caused only when it hit the enemy on the other end of the screen.
This of course still needs to be implemented, but since they undertook to make a game in the genre of Twin-Vista, then be kind to work on the corners of the genre mechanics.
And if you still sit and think, then you can come up with so many different things.
You must always learn these video games to make games
In short: I did not like the game at all. Monophonic porridge in the frozen world for which they are forced to wander. And when the battles begin, this happens with a few nondescript opponents. Destroy the enemy is just as sad and boring. And in the end, I didn’t even understand where the project is moving and what ideas want to develop. It is just a twin skeleton, unprincipled and inconspicuous. I will be very glad if the project nevertheless comes out solid. Unlike mechanoids, it at least works.
The exit is planned for “soon”.
Cult of the Lamb
And now from the inconsistency to very nucleality.
Incredibly beautiful, expressive and responsive cuckolds with elements of the construction of the base. Yes, yes, in the pants you can now rebuild your hub.
It all starts with the fact that we are leading to execution as the last representative of a kind. And we are guilty of the fact that they were born a lamb, which should overthrow the ancient faith in the prophecy. Actually representatives of this faith are safely and make us a sector head. But a surprise-surprise, the game does not end there, and in the world of the dead we meet “TO-DO-DIA” and offers us the opportunity to return to the world of the living, but on the same condition. Create a religion in his honor. Naturally, we agree and go to fulfill the prophecy, which the bishops are so afraid of, but which they themselves are not in charge of performing it with their actions.
The unusual start of the game
But in some games, such a variety of elections is not even a joke
On the development of religion, pumping the base is just based. During the races in the Rogalic part of the game, we will find hard workers, which will need to be turned into our faith and plunge to various kinds of work, including the extraction of food in the name of the development of our party, in the sense of religion. Of course, we ourselves can get everything, but not to the leader to engage in such nonsense. And besides, something for our base we will find during races. By the way, our hero does not have strips of hunger, so you can unclench the rolls in this regard.
Well, how can I not save Milakh?
And now this Mila in the whole batrait in the name of our God
The porned component is quite typical. There are several levels that open sequentially. In each one at the end, a boss will wait, going to which you need to collect a playable build from random artifacts on our way. 2 asses were presented in the demo – the main weapon and conditionally Ul, as well as the Tarot cards responsible for passive properties. But there is a whole bunch of closed slots in the inventory, so the variety in builds is promised to be solid.
We start the race not with defective weapons, but with random
Intersections with The Binding of Isaac are visible not armed eyes
There are many closed slots, I hope all of them will directly affect the builds
The path itself to the boss is not linear and on the map you can choose which route we will go to Glavnyuk. Not only the length of the route depends on the selected path, but also what we will meet in this section and what modifiers to pass this segment. For example: in the battle section, the game was given by a modifier that increased the receipt of gold, but at the same time, after the destruction of the drafts, acid puddles remained.
Design opponents are diverse, beautiful and memorable, each of their attacks telegraph with bright blinking, constantly trying to cite us, but unfortunately in the demo all enemies attacked the same way: a simple jerk ahead with active frames of damage. But even this was interesting to fight them, thanks to their behavior, visual and reaction to damage. If we are huddled by the enemy, he flips away from us, which looks cool and eliminates the enemy simply sprinkling with blows, and when we destroy, the game freezes for a moment, letting this moment not to lure this moment.
The boss of the level from the demo is nothing new. Creeping Goltalist, which is brought down by opponents and from time to time slightly Bulithel. But the presence of a roll on the floor of the arena with built -in aiframes did not give Bosevich a single chance to win. But even so, fighting with him was very cool and fun, again, because of the well-working cord, the mechanic and a fantastic visual.
The game looks just a dump of the head. Bright, cartoon and cute style echoes satanism, violence and brutal cruelty.
The project is definitely worthy of attention from not only lovers of horgals, but also any other players. It should go bombing. Or rather: Aug 11. 2022
Frozen Flame
Next in turn, fantasy Sal-Schudovy Svyazhid in the Open World .
The journey begins with a certain purge where we are taught the local combat system. What is funny when the training window appeared, I was already having fun for me to blow.
The fighting consists of a series of light attacks and one strong, which will spend a strip of rage, dumps, a stamina, distant attacks and magic, I could not feel the last truth. In addition to a strip of health, enemies have a postchur, as in Sekiro, when filling out which the enemy catches the camp. But in addition to the camps, some enemies can be staggie. You can also milk all kinds of debuff and buff effects here. And it seems that such a thoughtful combat system should be, if not complicated, then at least a fascinating. However, it feels completely tank. All blows make the character significantly move forward. What makes him stupidly resting against opponents and blow them until Stamin ends, periodically using the block. This can be added to the lack of target-lice on the enemy and very long animations, which in total makes the battle clumsy. If ordinary opponents quit quickly and often can be sprinkled, then the battle with the bosses look like dancing cows on ice. It is simply impossible to adequately fight due to long jerks to the sides, which make you strongly pace forward, long animations and damn, the blows that are smeared at the enemy point blank range.
But with everything else, except for optimization with which there are some of the cuts, everything is excellent in the game. The picture looks beautiful and fifenthism. The world is pouring not only by the usual sources of resources, but also with all sorts of buildings, height changes, different biomes and the most cool: added all sorts of activity for the time that are activated in special stones. One needs to have time to park the spheres, the second to find hidden rune stones, from the third to collect fireflies, which I could only find at night. Protected camps in which a delicious chest lies. And almost all activity is thrown to us by experience that can be spent on pumping skills of various branches and, due to the increase in level, we will open new recipes.
There is always something to catch on the eye (¬‿¬)
Naked stones, magnificent vegetation and blocks of ice. Pleasant contrast.
And naturally nowhere without building your base. Perhaps the only one that is not here is strips of hunger, vigor and everything else with which the well -being of the hero is connected. Yes, here is such a survival without survival. But I’m only happy about this. There are so many activities that the heads with needs would cause only irritation.
And the main essence of all our actions is to prepare yourself for the battle with the final boss to which you can get only by defeating the invigorates with a lower rank. However, the boss is in shorts and with a club, the game will not give T.To. To call them, you will have to sacrifice various resources.
In addition, in a full game, as I understand it, we will have to travel in the form of a bird through the soaring islands. T.To. In the multiplayer, this is what you do. As I understand it, as an idea, each group of players will occupy a separate island and develop on it. In between storming the islands of the neighbors T.To. They are small and resources on it are very limited.
Traveling to a new island can begin unexpectedly 🙂
However, with the current combat system, there is a lot of dull, because of which there is absolutely no desire to enter into open confrontations.
Here is PVP here
In the end: it is definitely worth sticking with friends if you like a similar genre. But because of the clumsy combat system, there is no special desire to plunge into the game. T.To. All the same, the game makes you fight and sets the main goal: to win all bosses.
The exit is planned somewhere in 2022.
The Tarnishing of Juxtia
Following the pixel 2D SOL-LIC with elements of platforming in all its glory.
Beautiful Dark Fantasy Peace with contrasting, but muffled colors. Mechanically the game takes a lot from its inspirer. Those who played in Dark Souls should quickly get comfortable here. Identical types of weapons, a set of parameters and skils of these fluffs and different things for their sharpening. Armor with different protection indicators from various types of damage, bonuses to life indicators, stamines or mana. The character works on the same patterns: slots for improvements, health-man-mana, pumped characteristics for conditional souls from defeated enemies, as well as the loss of this resource in the place of our death. In theory, if we did not have time to pick them up and repeat them again, then they should be a gap. However, I didn’t get to this, but I had to die.
Since the enemies are my respect. In addition to default trash with one or pair of no different attacks and shields with larvae. Which, by the way, can also be fed by t.To. set wisely, not any. There are, according to the law of Miyazaki, non -hazardous dogs, elite opponents, who differ not only in an increased indicator of health, but also a variety of attacks, which forces a decision to a fraction of a second before a slap.
Well, you know, not like in these endless games with the type of thoughtful battles, where there are only one attack, or a series of attacks, which always begins the same way. And when finding a new enemy, it turns out that he beats with the same Takominagi as the previous one.
There is no such thing here – every new enemy and even more so you meet the elite with interest. And, gods, some elite are more arousal than the bosses. How did this person fumbled me, the rapid-based attacks of which he flies through the hero, it is extremely difficult to pick it up with a slow weapon, especially without response damage.
Like this dude
They also did not forget a strip of crush with adversaries, which, when filling, becomes the enemy and thereby facilitates the battle, somewhere even allowing the eggs to sprinkle the enemy.
But which local tramas does not have, but there is a fat strip of health. There were only 2 bills in the demo, the first of which is simple and primitive, such as learning. But the second surprised. They force him to fight on a small island, while the devil is able to completely cover all its area with its attacks. Which are surprisingly diverse not only externally, but also mechanically, which makes each such attack approach unique. Delight, no less. I hope in the future the bosses will be the same exciting.
Each boss has its own small cats
This is the same case when, without special changes, they take a ready -made and working concept, pass through their prism of vision and it turns out candy. Fans of this definitely should try.
I will allocate two bright disadvantages for me – this is the lack of damn parrying, and I love to get the timings for Pari. Direct resentment. But perhaps in the full game there will be such a mechanics t.To. Abylka flashed in the trailer very similar to parrying. And there is no Russian language, and after all, the toy on the covenants of Miyazaki: the description of objects does not fit in one sentence, and various non -pains do not mind ventilating the mittens with a dumb main characters.
Objects not only affect the character, but also carry a piece of Laura.
One monologue window follows another
The way out is planned somewhere in the summer in 2022.
Potion Permit
And let’s go from the self -improving from the acquaintance at the end.
Where the medical association sends us, in the person of a young pharmacist, to treat local residents to the settlements. Which, at first, treat us as an enemy of the people and are extremely laconic. But as the plot develops, we learn why they treat us so much that it happened in this village and what are the consequences of the incident. To unravel the ball of these events will have to be conquering the trust of the village.
We will have to deal with our direct responsibilities directly – to treat patients. Conducting an examination and making a conclusion by means of mini games such as press the right direction on time, memorizing a sequence of pressing directions and possibly subsequently other games. By the way, here you think: which buttons are tied to these icons?
You need to press the right direction in time
It is necessary to remember the sequence
Arrows on the clave? Of course not, you’re stupid? Of course these are the WASD buttons! Prekol yes?
And naturally Varya medicines. The potions is a free analogue of the tetris, where it is necessary in the vat, which consists of 7×7 cells, to throw the ingredients representing a specific figure consisting of squares, cook potions, each of which is a unique shape in this field, which must be filled with figures from ingredients.
The ingredients themselves will have to farm with handles. To which we have a good part of the card. Where you have to chop wood, collect grass, extract ore and kill poor living creatures. But to do this constantly will not give us a strip of vivacity, which does not sew the mare tail t.To. We make up with it with a simple dream in the house. Why the gameplay stretches to dull walking to sleep. This is most likely so that during the absence of patients, the player does not overfall the ingredients on the floor of the game and did not forget to engage in other activities. But even when I completely scored on the farm, there were no problems with patients.To. They are patient and give time to find the necessary resources. By the way, if you do not have time to cure the patient, then he will not die, but will leave for treatment in the city. But we will lose their trust points and the ability to interact with this NPC until the moment it arrives. But I was able to achieve such a result only in principle by laying the bolt and stupidly throwing the days.
The ingredients themselves will have to farm with handles. To which we have a good part of the card. Where you have to chop wood, collect grass, extract ore and kill poor living creatures. But to do this constantly will not give us a strip of vivacity, which does not sew the mare tail t.To. We make up with it with a simple dream in the house. Why the gameplay stretches to dull walking to sleep. This is most likely so that during the absence of patients, the player does not overfall the ingredients on the floor of the game and did not forget to engage in other activities. But even when I completely scored on the farm, there were no problems with patients.To. They are patient and give time to find the necessary resources. By the way, if you do not have time to cure the patient, then he will not die, but will leave for treatment in the city. But we will lose their trust points and the ability to interact with this NPC until the moment it arrives. But I was able to achieve such a result only in principle by laying the bolt and stupidly throwing the days.
Varieties of plant resources just right
And on the farm you are most likely to score T.To. The game has enough other activities. Every now and then they give out different quests, for sub -working:
There is an opportunity to get to various one -time work. Pour grandmothers in gambling, in which unfortunately I could not play, perhaps they are not yet implemented in the demo. Or, it is wiser to pour money into the development of your clinic, laboratories, houses and tools. In addition, we will develop the city itself with various actions and open new areas on the map. At the same time, we will develop a storyline, which, although with clumsy methods, but begs mystery and causes some kind of interest in the world. If you like casual games with the development of a settlement, a pharma, a similar graphic style and do not scare away endless dialogs, then it’s obvious to try. In the demo, I spent almost 3 hours, for which only this stupid strip of vigor was tired and the strong fps of FPS in one specific place of the village.