Minecraft 1.2 will appear most likely next week!
Jeb wrote on his twitter that he would release a new update for Minecraft next week.
I remind you that since time 1.1 has passed enough time and a huge number of innovations were added, including those that radically affect the game process. This is a new format of the world and a new height of the building, new mobs and new AI for the old.
Here are the alleged innovations 1.2:
I. New biomes and structures
*Added by biom jungle with new trees and foliage
*Wells in the desert
II. New mobs
*The new mob of the jungle is an ocelot that can be tamed with raw fish, and it will become a cat
*Accordingly, the cat (cat) is a tamed ocelot
*Iron golem, defender of villages
III. New items
*Bush of the jungle
*Experience potion for Creative mode.
*Fire ball capable of setting fire to something.
*Oblique appeal egg for Creative mode.
*Lamps that are activated by a chain of red dust
*Inverted steps
IV. Other innovations
*The collision model (collision box) for stairs has been added again (you can stand on them again)
*By vines you can climb if there is a solid block behind them
*Distributors spin a mob instead of throwing an egg
*Eggs of spaunas of mobs are now flickery
*Tamed wolves can multiply if they feed them chicken, pork, beef or rotten flesh
*Redeled AI Mobs and their behavior
Now in the daytime zombies and skeletons will try to hide in the dark or jump into the water
*Mobs no longer try to jump over the fences
*New texture of the distributor
*Wells in the desert
*Liana slow down the player when passing through them
*Lava makes sounds
*Village residents are attached to a particular house, and will try to live in it
*Crypers run away from cats
*Furning table does not require experience in Creative mode
*Paul added in abandoned mines
*The death screen has a slight delay to avoid random clicks on the buttons
*Village residents can now open and close the doors, and also began to behave much more active
*The principle of storing information about the state of the doors was changed so that now AI (mobs, double doors) will be able to determine exactly whether the door is closed or not. For normal operation of double doors in old maps, they should be rearranged
*The pressure plate now opens only the door to which it adjacent
*Village residents will stay at home at night or in the rain, as well as communicate with each other
*Village residents are afraid of zombies
*Zombies break wooden doors at a complex level of complexity
*Aggressive mob will continue to pursue the player, even if another mob attacks him
*During the day, zombies attack the village inhabitants, instead of looking for a shelter
*Improved mobs in water
*Mobs slow down in water
*Added a rare drop of resources from mobs
Iron ingots, iron sword, iron helmet or iron shovel may occasionally fall out of the zombie
A onion or enchanted onion can occasionally fall out of the skeleton.
From a zombie-svinocom-man, a golden helmet, a gold ingot, a gold sword or an enchanted golden sword can occasionally fall out
*New card format – Anvil
*Chanka reduced to (16x16x16), against (16x128x16) in the old format
*The maximum height was increased to 256 (16 cups on each other) versus 128 (1 chambers in the old format)
*Also, the Max-Build-Height variable was added to the server config, which allows you to put another maximum height on the server, the number, multiple 16 (1 section). T.e. If you indicate the height of 200, then it will be increased to the nearest multiple of the 16th (208).
*”Empty” terrain in the world does not load into memory
*The maximum number of block identifiers was increased from 256 to 4096, which simplifies the addition of new blocks in modifications.
*Biomas are now also preserved, which means they can be changed (using modifications)
*Updated AI in all animals
*The number of villagers depends on the number of houses in the village
*Village residents can multiply
*Onnovers are able to multiply
*Updating the world and lighting systems
*Added new values for the keys that control the camera
*Added the possibility of installing a red torch and torch on glass
*Slugs make sounds when they attack a person
We have already seen all this in the “pictures” and it has already become our native. So we are waiting for small bugofixes and release 1 next week.2!