Overwatch |Who is steeper?
You know who is the best heil in Overwatch? Midcoreshow represents to your attention the review answering this question. The video clearly compares the treatment of Lucio, Angel and Zenyatta, as well as an overview of the abilities of symmeters.
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In general, it is worth https://nokyccasinos.org.uk/ saying that there are two types of supports – symmeters and … all the rest. The first does not really heal (and recently she also got a shield, which was not so much affected), and among the rest it is already necessary to make some kind of decisive choice.
No matter how closely they try to make heroes specific to any situation, with a combo – with vombams or as an enemy peak, there are only two favorites among the heroes of support now – an angel and symmeters.
Angel – Too strong and too simple for such a power character. Heals – quickly, ultu accumulates – quickly, if there is no one to treat, then he gives a boost to snipers. The team died – resurrect. The problem is that she accumulates the charge of ultraships according to the same rules as all other heroes. And RPI has significant prememen. In general, she will accumulate ultra – just spit, and every 30 seconds you can already resurrect. IMBA? IMBA, but there is no unambiguous solution. Therefore, now the team with an angel has a chance of victory tremendously higher than without it, and ulta can even be spent on 1 ally.
Symmetra – It was worth mentioning that the shields, whoever they have, are always restored after destruction. This, for example, allows heroes such as the same Zenyat and Dawn (which has 200 shields) to be constantly on the line of fire without support from the side, in fact, support heroes. That is why the shield was nervous, for he gave such an opportunity to absolutely all the heroes, plus excluded widow’s vanshots into the body. It herself is useful by teleport, especially when all Tima lay down. This is almost equivalent to the resurrection of the angels, especially in defense at points. If you look at the streams of experienced players, they try to play the symmetry secretly, without climbing the line of fire, but in the event of the death of a whole team – give them a point of “landing” and turning the course of the game back. Tourels – a pleasant bonus that allows you to know where the enemy bypasses you (activity or destruction of turrets is always accompanied by an ad).
What is noteworthy, the combo from these two heroes was simply always and everywhere – on attack or protection, BZ fundamental difference. The symmetra is less likely used in the dedication mode, where it is already inferior to Lucio.
The last two support heroes are interesting solutions, but due to the fact that they are simply physically inferior to the first two in the benefits and ease of providing this very benefit, they sit in a dash lower. And it is recommended to play them not so much for the sake of victory as for the sake of fun, diversity, really cool moments of just different experiments.
Lucio – It is worth noting that at the beginning of the closed beta was enchantingly strong. I don’t remember how much his simple passive ability was treated there, but everyone else was simply smoked aside. Well, now (I mean, at the time of the last day of the closed beta) he has the situation with Zenyatta is the same – without ulta he is non -hazardous. Specifically Lucio is very mobile (which is worth moving along the walls a la person-spider), and makes the whole team if necessary. Its shield works as a similar principle with Ulta Zenyatta – allows you to survive a huge damage to the whole team and simply outweigh the enemy’s strength at the very time and put the whole team. He feels much better on holding points, because there the cards are specially made to his ability to push off enemies – there are very many dangerous protrusions and holes there, which is why Lucio is almost a mastpic on Li Yang, Ilios and Nepal.
Zenyat – The most fragile among support, but at the same time the strongest in damage. Its spheres really allow you to vanchit tanks. In other words, Zenyatt is the most aggressive of all the hero of support. Attacks are really very painful, and under the sphere of disharmony – just real underworld. Bastion is most afraid of him, who should immediately squeeze the point and get out of the stationary regime as soon as he sees this sphere. The minus of Zenyatta is really in the absence of at least any mobility and the lowest level of health (it was given shields, because this is the only one of the attending supports that cannot treat itself). This makes it a sweet target for a widow, which only needs to put bullets in any edge of the hitbox of our support, what to do, as I said before, very, very simple. And play for the widow in 90% of matches. Therefore, it is necessary to treat and hide either behind Rainhardt (which is the most favorable option) or behind the walls where the sniper will not shoot us (and lose all the aggressive potential *Facepalm *). It is worth saying that Yatta very often even receives a medal for damage (and rarely – for treatment, only if not the only SAPP in the team: D). Ult is used in the same way as in Lucio + on the Yatta do not impose control effects and in general it is immortal.